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"Frenzy": Any trauma will only make your enemies more bloodthirsty. One hit will kill but it should be noted that the activity will decrease with time, which means that if the player is constantly hit or throws out of the battle, the player will be in a difficult battle. As the class is higher, the damage and dizziness given by the weapon will increase, and even the super-high damage can occur. Maintaining the multi-variable COMBO will enhance the active class. The active class will directly reflect the player's combat performance. "Weapon Activity": Pleasing your weapons will make them even more deadly.
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In the execution of the action, the player will not receive any damage, and can also restore the blood volume, which is one of the main points of the combat system in this game if this technology is used well, it can even be used to offset the enemy attack, or in the high-speed melee. The previously accumulated dizziness value will fall short, and even the enemy will enter a tricky "crazy state." Players are constantly retreating in battle or unable to play high-connected attacks. At this time, the execution can make a quick and critical strike to the target however, the enemy's "dizziness value" will decrease with time. When the episode is full, it will trigger the dizzy state. When the protagonist attacks the enemy, it will accumulate the enemy's "stun value". "Execution": It is your only way to break the enemy. In the high-heat battle, but also said that in this battle, there is no option to retreat, the only way to win is to face the enemy and kill a bloody road. This system will encourage the player to maintain. The only way to healing from the previous mistakes is to stop the battle to kill the enemy and use the "execution" to kill the blood. In the stimulating battle without a cold field. are all interlocking, so that the whole game is maintained. The various elements of the game such as weapon activity and execution, counterattack, madness, etc. Will give players a higher sense of accomplishment and challenge.Īs a highly difficult game, we encourage players to be active in uninterrupted battles. The hard-hitting style brought about by high punitiveness will force the player to understand the complete motion system of the game, making the depth of the game more prominent, and will bring more possibilities of repeated playability, and the stimulation brought by this difficulty. About This Game A third-person fast-paced action game by the FrenzyZone team, where the player will play an orc girl in a sci-fi city.